v16.0 (Wave 16/New Engine, New Me Update)

- FNF x PNM has been redeveloped from the ground up, and has changed engine. It's now went from Kade Engine 1.4.2, to Kade Engine Community!
Within so, all of Kade Engine's features has been applied to FNF x PNM Demo Mod. As follow:

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- Freeplay Modifiers has been added in where you can change the gameplay to your liking. Such as, Opponent Mode where you can play as the Opponent, and even Health Drain where Opponent can Drain your Health.
These Modifiers are exclusively for Freeplay Mode.

- This engine has a built-in Noteskins where you can change them in the Options Menu. The Note Skins Menu did not make its return because of that.

- Options Menu has a full redesign

- Down Scroll, and Middle Scroll has been fully functionable. But I wouldn't recommend doing Middle Scroll while using Opponent Mode. It's a bit buggy...

- You're now able to skip through the song by pressing space key when it appears. Just so for people who wants to get straight to point. But don't try it when there's an intro playing (like during Angel, and Alice). It may do some booky...

- Opponent Characters that bop to the beat (like Test Square, and Joshua) no longer stop bopping when it's their turn. 

- Majority of songs has been readjusted to play better and become more sync with the music.

- The mod now have Mouse controls for the Menus. You can easily scroll through songs with the scroll wheel, or choose any other options by just clicking it. Although, Events Mode and Character Select Mode doesn't have Mouse controls.

- Camera Zooming is now back, and it can be functionable from the Options Menu. But in default, it's always off.

- You can now turn on the "R to Reset" key on the Options Menu. Just for those who wants to see all the playable characters' unique lose animation.

- Now there are Hitsounds which can be function on the Options Menu. Though I haven't really test this out myself, you can give it a shot. If people actually like it, I'll make more throughout updates.

- The mod now runs a lot smoother, and a lot faster. It should cause less amount of lags. Well, that depends on your PC.

- Notesplashes are now here. It can be functionable on the Options Menu.

- The Judgments/Combo numbers has been added. You can now tell on how many amount of rating you've done in a song.

- A new rating has been added. Which is "Marv".

- Video Cutscenes (like Jamtine's "Combine", and Splatuing's ending video) now loads a lot faster, and a lot sooner.

- You're now able to change Difficulty from Pause Menu. Though if you're playing as any playable character, this will reset your playable character back to the default character for that song. If this happens, head back to the Character Select screen to get them back!

- And a lot more Kade Engine Community features that are now here. You can check it out for yourself.

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Now that's taken care of, let's get the main focus of the Update. Which is Wave 16 itself, and as it follows:

v16.0 (New Engine, New Me/Wave 16 Update)

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Addition:


- Added the 4 new opponents from Wave 16 which are: Mary, Yuki, Jyun & Shingo, and Eito (Bonus)

- Don Wada and Katsu Wada have both joined the roster as new playable characters! They are very unique compared to the others, and have unique voice line when you hit a certain amount of combos. Plus, they make Taiko sounds just like from their game.

- Official Darnell has been added as (Current) Online Darnell's Alternative. When selecting Darnell in the characters select screen, press [T] to swap between the two. (You can tell on which Darnell you're playing as from the icon below.)

- 4 new Pop'n related events have been added. 2 of them is where you play as a Pop'n character, 1 where you playthrough a video in the background, and 1 more is where you face against a Pop'n character with any Playable Characters.

- 2 New Announcers has been added which are Tekken and Monkeyball.

- 2 New Menu Music has been added which are Smash Bros and Tekken.

- Character Select Screen and both Freeplay Menus now have their own Menu Music. Plus in the Freeplay Menu, you can now press Space key to play the selected song.

- The Score on the bottom now have a background, and it changes colour depending on playable characters. Much like with the Song Position Bar.

- It is now possible to play VENUS Stage at day time. Visit Options Menu, and head to the Misc Tab to do so.

- There's now an In-game Credits Roll. Head to Options Menu, and then the Misc Tab to see it for yourself.

- You're now able to change Characters from the Pause Menu. So you no longer need to leave out the song to change a character.

- The Difficulty can now be seen on the bottom left. Even one for Event Mode.

- The Discord RPC has been changed to have a new icon, and even to have new in-game info such as on which character you're currently playing as.

- The unused animation for Miho (where she blows a kiss) has now be reused in X-Plan.

- The unused animation for Risky Boots where she points at the playable character now has been reused in Risky. She also have a unique line when playing the song as Shantae.

- Both Wave 10, and Hip-Hop Menu Music now have their unique Events Mode and Extra Mode (for Wave 10) theme respectively.

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Improvements:
(There's a lot)

- Much like with Wave 6, this Wave brings out a whole new coat to the Menu designs. All Menus have been redesign to look better, and fit in with the current generation of FNF Community.

- Pause now plays a sound when you open it, and close it.

- Test Square's animation has been change slightly.

- During Cream Cheese Icing when it's Biggie Cheesecake turn, now Cinnabay no longer sings alongside with him.

- Same apply to Haunted Maid Lunch. Plus, both characters now talks at the beginning.

- Majority of songs now play through parts that are empty like in the beginning of Lazy Girl, and so on.

- Some stages has been redesign to look better such as Judy, MZD, Sumire, Purecel Lip, and even Test Square.

- Two stages has been slight adjusted to make it look better which are both Alicia, and Hugh.

- Fake Accelerator now have the correct voices for both Accelerators. Ever since, it was Kojou's voices. Whoops!

- Fake Accelerator in general just have a full on improvement. The TVStatic is now slightly transparent, Last Order now reacts to Fake Accelerator's transformation, and at the end where Accelerator finish it off, the TVEffect now fade out rather than straight up disappearing.

- There's now a TV-like Screen cover for both Zizz's and Fake Accelerator. (Thanks to therealjake_12 for this.)

- At the beginning of Howling, Ash now howls immediately as the song starts.

- Adjusts the Volume for Yu, Rentaro, and Sinon for some songs. Heck, even Pico too (who have a little amount of adjustments)

- Intro animations now actually starts when the song is load up rather than waiting for the Countdown to start. Plus when their Intro animation is finished, it now plays their Idle. As planned since.

- All Solo songs Events now exclusively have Middle Scroll enable since there's no Opponent.

- The song "Stories" have its charting readjusted to be a lot harder.

- Rie's songs now have much faster note scrolling speed.

- The song "Brand New World" now have a short version than a long version.

- When closing Pause Menu, it now gives out a short amount of time for you to get prepared.

- The Alphabet has been redesign to match with the current look of FNF x PNM Demo Mod. Plus, now numbers and symbols are finally visible.

- Song Position Bar now changes width and height depending on the selected UI Skins. As expected.

- Combo Numbers now appears when a note is pressed once rather than when reaching 10 combos.

- The Night shading has been changed to look better.

- In Nu Mu's stage, the Playable Characters' hover platform now match with their colour immediately as the song is loaded.

- Added in a new Press Enter Button.

- VENUS's stage stars are now better looking.

- Test Square have a new icon. Thanks to Tommykaira for doing so.

- Characters from Pico's School now have the Official Pause Theme, Game Over theme, and new Tutorial Theme too.

- The Song "Sho Time" at the second phrase has been toned down to remove some spammy parts.

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Fixes:

- Fix an oospy on the song "School" where Will Sprout still have his old Chromatic Scale voice. Now it should have his new one.

- The default note miss sounds will no longer plays on Playable Characters who have unique miss sounds for themselves.

- Song Position Bar for sure should be enable when starting the game for the first time.

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Removal:

- Both songs "Konayuki", and "Miss Paralell World" has been removed from the mod for a certain reason...